
About this game
“The Enchanted Library,” made for kids ages 7 to 10, locks your group in a magical library where a spell gone wrong threatens to freeze the place forever, with a real countdown ticking on a clock covered in stars. Shelve books in a magic order, spell out a formula letter by letter from pictures, mix a potion with the right ingredients: each puzzle unlocks a clue that gets the group closer to the formula that undoes the spell. The mood stays cheerful and fairy-tale, never scary, and it fits a birthday party or an afternoon with cousins equally well. The book already includes the puzzles, the padlocks to cut out and assemble, backup hints for groups that get stuck, and a step-by-step guide for the game host: what to set up, what to say, and when to restart the countdown. It is an intense, short experience built to fit in one hour, from the first spell that goes wrong to the formula that fixes everything. Five puzzles follow one another, each tied to the last by an object or an ingredient, so the group really feels the pressure of the clock without ever staying stuck for long. The host guide spells out suggested timing for each step and options for different ages.
What's included
- 1. The Story: The Spell Gone Wrong
- 2. Setting Up the Room and the Countdown
- 3. Puzzle 1 — The Books to Shelve
- 4. Puzzle 2 — The Formula in Pictures
- 5. Puzzle 3 — The Potion to Measure
- 6. Puzzle 4 — The Magic Padlock
- 7. Puzzle 5 — The Final Formula
- 8. The Spell Undone
- 9. Backup Hints
- 10. Cut-Out Materials
Details
| Published by | Eniglow |
|---|---|
| Language | English |
| Available formats | To print, Physical kit |
| Added on | 2026-10-04 |











