The Quest for the Magic Crystal

A game book where every choice decides your quest!

by Dara Limandi

Game books

About this game

“The Quest for the Magic Crystal,” made for kids ages 8 to 12, puts the reader in the shoes of a young apprentice sent to bring back the crystal that lights up the village, which fell from its altar in the night and was carried far away by the wind. On every page, a decision changes the course of the story: climb the stone stairway that rises into the clouds or cross the silver-mirrored lake, enter the cave of lanterns or go around it, share your bread with a little fox met along the way or save your supplies for later. No two readings are alike: the book offers more than twenty branches and several possible endings, from the crystal returned to the village to the discovery of what it was really hiding. This is not a novel to read in one sitting but a real adventure to steer, where every choice counts and going back to try another path is part of the fun. The book already includes the complete story with all of its branches, a map of the kingdom to fill in as you read, and a very simple rules page that shows how to jump from one numbered passage to the next. A blank logbook is included to note the places already visited and the paths already tried. It can be read alone, aloud, or in pairs.

What's included

  1. 1. How to Find Your Way Through This Book
  2. 2. The Night the Crystal Fell
  3. 3. Chapter 1 — The Stairway or the Lake
  4. 4. Chapter 2 — The Cave of Lanterns
  5. 5. Chapter 3 — The Fox and the Bread
  6. 6. Chapter 4 — The Floating Island
  7. 7. Chapter 5 — The Secret of the Crystal
  8. 8. The Possible Endings
  9. 9. Kingdom Map to Fill In
  10. 10. Logbook of Places Visited

Details

Published byEniglow
LanguageEnglish
Available formatsTo print, Physical kit
Added on2026-10-04

More from Dara Limandi

More in Game books