The Knights’ Trail

A clue trail to earn your knighthood!

by Dara Limandi

Clue trails

About this game

“The Knights’ Trail,” made for kids ages 7 to 10, turns your house, backyard, or a park into a training ground for knights. The king of the realm has left a trail to follow: five trials to pass, from the humblest squire to a fully dubbed knight. Every stop gives a clue that points to the next place, such as a crest to find, a banner code to crack, or a message in old-fashioned lettering to decode, plus a short test of skill or observation to pass before moving on. The kids move, search, compare, and figure things out without ever going in circles: every clue points clearly to the next one. The book includes the clue cards, a map of the realm to customize, a trail journal to fill in, and a guide for the grown-up that sets up the trail in a few minutes. The game works for a small group or a big crowd of kids, indoors or out. At the last trial, every player earns a knight’s diploma to cut out and fill in. The guide also offers options for different amounts of space, backup hints, and a shorter version for the youngest players. There is nothing to improvise on game day: just hide the cards, read out the king’s message, and let the knights in training set off on their quest.

What's included

  1. 1. The King's Message
  2. 2. Setting Up the Trail
  3. 3. Trial 1 — The Crest to Find
  4. 4. Trial 2 — The Coded Banner
  5. 5. Trial 3 — The Message in Old Lettering
  6. 6. Trial 4 — The Bridge of Riddles
  7. 7. Trial 5 — The Throne Room
  8. 8. Map of the Realm to Customize
  9. 9. The Knights' Trail Journal
  10. 10. Cut-Out Knight's Diploma

Details

Published byEniglow
LanguageEnglish
Available formatsTo print, Physical kit
Added on2026-10-04

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