The Castle of a Hundred Passages

A game book where every door opens onto a new destiny!

by Dara Limandi

Game books

About this game

“The Castle of a Hundred Passages,” made for kids ages 8 to 12, puts the reader in the shoes of a young squire sent to deliver an urgent message through a huge castle riddled with secret corridors and hidden doors. On every page, a decision changes the course of the story: take the tower stair or the passage behind the tapestry, trust the drowsy guard or tiptoe past him, face the portcullis or wait for the watch to change. No two readings are alike: the book offers more than twenty branches and several possible endings, from a message delivered on time to the discovery of a plot hidden in the walls. This is not a novel to read in one sitting but a real adventure to steer, where every choice counts and going back to try another path is part of the fun. The book already includes the complete story with all of its branches, a castle plan to explore as you read, and a very simple rules page that shows how to jump from one numbered passage to the next from the very first page. A blank logbook is included to note the paths already tried and the endings already found, so readers can come back later for the passages they missed. An adventure to read again and again, different every time.

What's included

  1. 1. How to Find Your Way Through This Book
  2. 2. The Urgent Message
  3. 3. Chapter 1 — The Great Courtyard
  4. 4. Chapter 2 — The Stairs or the Tapestry
  5. 5. Chapter 3 — The Drowsy Guard
  6. 6. Chapter 4 — The Portcullis
  7. 7. Chapter 5 — The Throne Room
  8. 8. The Possible Endings
  9. 9. Castle Plan to Explore
  10. 10. Logbook of Adventures Lived

Details

Published byEniglow
LanguageEnglish
Available formatsTo print, Physical kit
Added on2026-10-04

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